![]() No one really needs the freedom to rewrite Forgotten Realms lore. Also to give players the exact domain they want, if it's a "powers first" kind of situation. Being able to do so would add a bit of depth to our custom characters.And the freedom of choice is already there in full effect. I also second the wish for the ability of every character to choose a patron deity (or none/agnostic for non-clerics). Being able to do so would add a bit of depth to our custom characters. The way it currently is undermines the integrity of the setting which is never a good thing. Helm, Tyr and Torm, for example, would never grant their followers "Trickery" domain powers since they are completely opposed to them. I understand the desire for a player's freedom of choice, but sometimes freedom of choice needs to be restricted to preserve the integrity of the setting. Yeah, I hope they really restrict domain choices by deities. Or will I get to play with Clerics of Shar who chose the Light Domain because of cool powers in multiplayer? Feels like a huge flavor fail if you can choose wrong or even opposing domains.Īnd why are they being so stingy adding more Domains for EA? War especially is such a staple and it's annoying not being able to play a Battle Cleric with Martial Weapons and Heavy Armor almost two years after release. 82–88.What I'd like to know is if they're going to restrict Domains by Deity. Web Enhancement for Faiths and Pantheons. Forgotten Realms Campaign Setting 3rd edition. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Cordell, Ed Greenwood, Chris Sims (August 2008). ↑ Mike Mearls, Jeremy Crawford (2014).You can help the Forgotten Realms Wiki by providing more information. His greatest tale would likely be how he snuck into Myrkul's Bone Citadel to save thousands of innocents and left a vase of flowers in return and some erotically shaped chocolate candies. ![]() įurthermore, there are stories about him tricking dragons and escaping from hordes of devils with bags of their treasure. Stories go that he tricked an ogre in a series of challenges after which he won the land for the halfling race. History īrandobaris played a role in the creation of Luiren, the halfling realm. Ghostwise halflings saw him as a perversion of civilized society. ![]() Strongheart halfling communities often discouraged his worship as it was associated with an undisciplined lifestyle and thievery. His stories were often adored by children who were raised with the stories of his exploits. Worshipers īrandobaris' worshipers were usually lightfoot halflings who shared his curiosity. For Abbathor, Brandobaris had no love, as he only cared about the gold. ![]() Brandobaris' exploits led to the enmity of Beshaba and Urdlen. Mask had Brandobaris' respect for his skill, however his cruelty prevented them from forming a friendship. īrandobaris had few enemies, as his charm and wits allowed him to escape from trouble. Vergadain, Baervan Wildwanderer, and Quorlinn enjoyed his friendship as well. Garl Glittergold, Erevan Ilesere, Tymora, and Brandobaris formed an informal group of mischief, which sometimes worked on the nerves of more serious gods, such as Helm. The other way around, however, was not the case. Brandobaris also got on well with the rest of his pantheon. Brandobaris had a good relationship with Tymora, which was likely the reason for his luck.
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